Update, and Spring Thing preview

There’s been a whole lot going on and not a lot of time to post about it (not to mention that I wanted to review more IF Comp games than ended up happening – that’ll teach me not to bite off more than I can chew), so have some IF related cliffnotes:

  • I spoke on a panel at the Cambridge Festival of Ideas about interactive fiction where we discussed audience complicity, combining interactive and static literature, and the longevity of digital literature. It was very well-attended and it was great to meet and chat with my co-panellists Saci Lloyd and Kate Pullinger as well as the Creative Writing Anglia Ruskin University lecturers, who were the kinds of lecturers I would have loved to have when I was doing my degree!
  • I did a talk at WordPlay London discussing Sam Kabo Ashwell’s Standard Patterns in Choice-Based Games, and moderated a panel on worldbuilding. The British Library was a great space, the conference was super busy, and I got to listen to some great talks and hang out with a bunch of online IF friends who I hadn’t met in person before. All in all a wonderful (though exhausting) day. Fingers crossed that WordPlay comes to London again!
  • I switched from working 9-5 five days a week to four which, although not a magic bullet, has done good things for my health as well as for my writing work.
  • Recently I started a contracted IF project which I’m over the moon about! More on that in future.
  • Aforementioned project is taking up most of my writing time, which means that I most likely won’t be able to enter IF Comp 2017 as I’d hoped – however, the annual IF festival Spring Thing 2017 is nearly upon us and I’ve entered for the first time! My entry is made in Texture, and is a short scifi noir game about a cop whose torch singer informant (and illicit girlfriend) is in trouble. It’s inspired by several Dessa songs, notably Dixon’s Girl and Alibi, as well as, loosely, LA Noire. Below is a little teaser, in the form of the cover art by Irina Goodwin. Keep an eye out for the festival entries when they’re released around the 6th April – it’s set to be the Spring Thing yet!

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Teeth and Ice on sub-Q

I have a new piece up on sub-Q Magazine! Teeth and Ice is a horror game made in Raconteur about a selkie reclaiming their skin. It’s fairly lethal, but you may be able to escape with your skin in the end.

This is my first Raconteur game, and making it was a challenging but invigorating learning experience. Do have a look and let me know what you think!